We are remaking all effects from ground up, and thanks to the new engine they will seemingly interact with the environment and look more realistic. To preserve what is in the original game is our primary goal, yet inevitably some things in factions will be changed and some new things will be added.
We are making detailed maps with smoothly billowing trees, grass, flying birds and wandering wild animals. A new engine allows the support of up to date technology and compatibility with newer systems, new photo realistic graphics, improved game mechanics and much more! We are making models about 10 times more detailed than the models from the original old game, yet the game is going to be even more optimized than before due to latest capabilities of making LODs and baking. We expect the development speed to skyrocket after the upcoming release of the beta-version with two factions, so adding another four factions to the game will be comparatively quick. Our programmers have gone far in developing the essential gameplay mechanics. Though our project is non-commercial we can do things on a high level by paying attention to all details and honing our own skills in game creation. We can even provide characters with various animations.
With combined forces we did a lot: We experimented on all aspects of the game and found the best way of creating the gameplay assets.